Length of Project: 72 Hours
My Role: Level Designer Team Size: 5 Supported Platforms: PC, MacOS Engine: Unity Summery: The End is Neigh is a 2D side scroller that was made in the span of 72 hours for the SoloDevelopment winter game jam. As the level designer, it was my job to build the many chunks that were to be selected from as the player moved thorough the game. This included the original layout and shape of the chunks, the obstacles in each chunk, and the non interactable backgrounds of each chunk. |
My process was to first take the mechanics that we wanted for the game, and figure out how those could be incorporated as the level obstacles, while still fitting the theme of the apocalypses. Once the objects were decided on, I would block out three chunks at a time, making sure that there was variety between them. Once the three chunks were made and tested, I would go through and add in the art assets that were made for each obstacle, before blocking out the next three chunks. Part of the process was the constant communication with my team, as though I had to negotiate the game jam with the rest of my life events, I still kept in near constant contact with the rest of the team, and this allowed us to share and iterate on ideas and features at a rapid pace.
|