One of the major challenges I faced when iterating on the level was figuring out how to make the level feel much more alive, and less like an island floating in the void. This was one of the first concerns I had when I initially blocked out the level, starting with finding the correct size for the game that we were making. The first blockout was very much that, a blockout. I used this first pass to determine what the size and shape of the level would be overall, as well as what the major points of entry for the animals would be. In addition, the river at this time killed the player if they walked through it, so I had placed a geyser on either side, allowing the player to launch themselves over to gain access to the opposing side of the map. However, the level itself didn't feel much alive, as it still felt like just an island in the void.
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One of the biggest things that came up during the first round of playtesting was a lack of flow thorough the level, something that would plague me for most of the second and third sprints. Trying to achieve a good flow became one of the top priorities of my philosophy for the level. This was furthered by an addition of a bridge over the river, adding another path that encouraged players to explore either side of the map by giving them another means of crossing the river. This was a vast improvement not only to gameplay, but to making the game feel much more like an actual living play space. However, that still didn't solve the problem that it still was an island floating in the void.
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The solution I came up with was to expand the play space outside of the boarders of the level, so that even if the player can't reach those parts of the landscape, it gives off an illusion that there is much more outside the level, thus getting rid of the feeling that it's in the void. This I accomplished by expanding the ground past the boundaries, and adding cliff faces at various elevations, populating them with various trees and shrubs, to give off the idea that there is a much larger wilderness beyond the cliffs.
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